[HEADER]
Title=Toys and Gadgets 
Scenario ID=7
Description=You are an ambitious entrepreneur with a proven track record in the toy industry. Your goal is to capitalize on your expertise and become the undisputed market leader. Develop innovative strategies to establish your brand as the premier choice for engaging playtime products.^^But your ambitions don't stop there. The world is rapidly embracing electronic gadgets and personal communication devices. Expand into these exciting markets, bringing your winning strategy to challenge established players. Can you replicate your toy dominance in the world of cutting-edge tech?
Difficulty Rating=100

[ENVIRONMENT]
Number of Cities=4
Your Start-up Capital=High
Random Events=Occasional 
Game Starting Year=1990
Retail Store Type=Many
Technology Disruption=On
Stock Market=Yes
Alternative Stock Sim=Yes
Boom-Bust Cycle Volatility=Moderate
Macro Economy Realism=High
Inflation=Inverse
Inflation Strength=Normal

[CITIES]
City=London 
City=Shanghai
City=San Francisco
City=Vancouver

[COMPETITORS]
Number of Competitors=30
Competitor Start-up Capital=High  
AI Expansion Aggressiveness=High
AI Pricing Aggressiveness=Moderate 
AI Expertise Level=High
AI Tech Head Start=None
Show Competitor Trade Secrets=Yes
AI Friendly Merger=Yes
Competence of Local Competitors=Moderate 

[IMPORTS]
Consumer Goods Seaports=2
Industrial Goods Seaports=2
Constant Import Supply=No
Import Quality=Moderate 

[PLAYER EXPERTISE] 
Retailing=50
Product Expertise=Toy, 100

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[SUBGOAL]
Goal Title=Toy Dominance 
Goal Description=Your goal is to leverage your expertise in toy design and production and become the market leader in the toy industry.  

Goal Achieved Text=Congratulations! Your corporation have achieved dominance in the toy industry. Your next move is to expand into new markets, setting your sights on electronic and communication products. 

[SUBGOAL VALUES]
Player Company Annual Revenue=50
Player Company Annual Profit=10

[SUBGOAL PRODUCTS]
Toy

[SUBGOAL REWARDS] 
Score change=100
Player expertise change=research and development, 20
Instant Invention=Camera Phone

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[SUBGOAL]
Goal Title=Entering New Markets
Goal Description=Your goal is to achieve dominance in the markets of electronic products and communication devices.

Goal Achieved Text=Great Job! You have proven your abilities in entering new markets and beating the competition to become new market leaders. 

Parent Goal=Toy Dominance 

[SUBGOAL VALUES]
Player Company Annual Revenue=200
Player Company Annual Profit=30

[SUBGOAL PRODUCTS]
Electronic Products
Communication Devices 

[SUBGOAL REWARDS] 
Score change=150
Personal Cash Change=5

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[SUBGOAL]
Goal Title=Lofty Revenue Target 
Goal Description=Your goal is to further grow your business to achieve an annual revenue of $2 billion!

Goal Achieved Text=Magnificent! Your corporation has successfully surpassed $2 billion in annual sales. 

Parent Goal=Entering New Markets

[SUBGOAL VALUES]
Controlled Companies Annual Revenue=2000

[SUBGOAL REWARDS] 
Score change=200
Personal Cash Change=10

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[MAIN GOAL]
Goal Title=Gadget Tycoon 
Goal Description=This is your final goal. To win the game, you have to own at least 80% of your corporation's stock while keeping all the previous goals achieved. 

Number of Game Years=20

Parent Goal=Lofty Revenue Target 

[MAIN GOAL VALUES]
Controlled Companies Annual Revenue=2000
Ownership=80

[MAIN GOAL PRODUCTS]
Toy
Electronic Products
Communication Devices 

[MAIN GOAL REWARDS] 
Score change=300

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[CHALLENGE GAME]
Number of Game Years=30
Ranking Method=Goal+Score

